Robotics and Inclusion: Roboable project, small steps in coding
We will discover Roboable project: a device designed by Scuola di Robotica which can interact with Scratch 2 and has been studied to increase inclusion thanks to game scenarios developed with therapists and easily adaptable to different children's needs
It is the most important event in the world of innovation. Is a showcase of invention, creativity, and resourcefulness. Maker Faire gathers together tech enthusiasts, crafters, educators, tinkerers, schools, universities, research institutes, artists, students, and corporations. Makers come to show their creations and share their learnings. Attendees flock to Maker Faire to glimpse the future and find the inspiration to become Makers themselves.