N4M3: Start to program. Start to play.
Thanks to N4M3 everyone can become a smart computer scientist, even little girls.
In the N4M3 cottage, the creativity is the keyword: you can customize it as you like and program when you turn on the lights, open the doors and much more!
Are you ready to take a test?
Valeria Cristino, Samuele Caruso, Daniel Trippa, Alessandro Carotenuto, Giovanni Abbreccia
Samuele Caruso, 19 years, begins coding when he was 12 and in October 2016, the BrainWorlds project, realized with Valeria Cristino, comes to the semi-finals at the Kreyon Prize. 28 April 2018, coding in the ApStart team, he won the first prize at the Hackaton launched by the Fondazione Mondo Digitale. Now he studies Deep Learning and A.I. as self-taught.
Alessandro Carotenuto, 18 years, approaches programming at the age of 10 and continues his studies moving to more complex levels. He also approached the world of 3D graphics. Also interested in mathematics, in 2015 he ranks second in the Gioiamathesis competition.
Giovanni Abbreccia, 20 years, graduated as Computer Expert, now is attending the Faculty of Information Engeneering, Informatics and Statistics at Sapienza University.